![]() Players start with a measly 2500 credits. Privateer Remake: Identical to the above but closer to the original Privateer. Nice as it is, I personally don't like the idea of starting out with 3 million in cash at the beginning of the game. However, it uses a new interface that differs from the old one (but is quite easy to use and shows extra info (such as comparisons for each sale - price you bought stuff for vs. LOTS of ships, missions and some new additions (like auto-turrets, extra engine add-ons and greater choice of mission types). ![]() Vega Strike: Uses the Vega engine for the space flight and the Privateer / Wing Commander universe as its source. I haven't played all three to the end but first impressions are: I've checked out all three: Gemini Gold, Vega Strike and Privateer Remake. DrKosy Posts: 43 Joined:, 19:42 Location: Germany But don't take it to serious, it's just what I have in mind and it's a few days that I played the game. As I remember the prices right it should be 500k for an Centurion while for an Orion 300k should be all right. To answer your last question, at least you should have the money for buying lvl2 shields, lvl2 engine, meson blaster guns and a nice radar system. So it's far away from final but there is no or very slow development.Īs it is told in wikipedia PGG would like to copy the original game as good as possible, so there are no computer controlled turrets and no extra ships. Well and the last difference is the development status. It also has computer controlled turrets and some other things I don't remember at the moment. The main differences are the other interfaces for buying goods, mission computer, ship dealer and so on. That is exactly what is meant with "gameplay related features". In some case you should be able to buy a demon, too. I once read an article that it should be possible to buy the paradgim (capital ship of confeds) right after visiting admiral Terells office the last time. All I know for sure is that if you want me to see who worked on a game, long scrolling lists of names isn't going to do it for me.As far as I know there are more ships availible at the Remake. That's partly because my pile of shame continues to grow and the number of games I actually finish shrinks every year. But I can't recall the last game where I stuck around in any meaningful way. If it's good music, or some clever and funny tidying up of the story, that works-I got a kick out of Portal and it's sequel back in the day. I don't typically pay attention to game credits, not unless I know there's something in there for me. Once you've finished the story you can keep playing, but if you go back to Admiral Terrell after he's given you the "thanks for saving the galaxy" speech he'll begin reciting the credits, complete with interruptions from the protagonist, as if this is just another conversation. Shout-out to Saints Row 4 and the cartoons during its credits that let you see what the Saints get up to next, but I'm gonna go with Privateer. Jody Macgregor: Wing Commander: Privateer The song, A Late Goodbye, is a break from the rest of the soundtrack (which is excellent, by the way) and really draws a line under Remedy's cinematic ambitions: Like Evan said about Mass Effect's credits track, it's the kind of closer you'd expect to hear at the end of a movie, which is what makes it such a perfect way to wrap up the game. She was dead, but it was alright"-and then slowly turns over into the pensive guitar-and-drums styling of Sam Lake's favourite garage band, Poets of the Fall. The game ends on a somber yet hopeful note-"I had a dream of my wife. Good credit rolls are all about the music, and Max Payne 2's closing track is one of the best. Look at the Youtube comments on any of them and you'll see more than a few comments about crying during the end credits. ![]() But Transistor's Paper Boats (opens in new tab) and Pyre's Bound Together (opens in new tab) are also wonderful. Bastion's finale is the one I remember best because I've listened to the soundtrack a hundred times, and it really is hard to top Setting Sail, Coming Home (opens in new tab). Basically, music is the reason to stick around through the credits for me, and every single one of Supergiant's games ends with a powerful emotional punch and a fantastic song.
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